This was the first game that I professionally contributed to as a games developer.

I remember reading the PlayStation 2 reference documents. It describes the PlayStation 2 developer boxes as “A Playstation on steriods”. Paraphrasing of course. The PlayStation 2 developer boxes were huge compared to the one that fit under the tele.

I learnt a few things about variable constraints and font rendering.

  • Always apply upper and lower bounds checking when incrementing or decrementing variables
  • Pre-render lots of text to a texture instead of rendering every glyph

Anyway, this game never got to see the light of day.